Tuesday, September 30, 2008

Trimming

I did something today that I should have done a long time ago. When the Voronoi structure is created, there are always some very long facets spreading from the object's "facade" (picture 1). They aren't actually part of the object; they just represent division planes among the Voronoi points near the object's facade.

It's reasonable to trim these facets (in previous examples, I did that by hand in SketchUp). The most obvious choice is to define the boundary box (picture 2) and remove all the facets which intersect with it.

Now, I can generate new objects and preview them in SketchUp (picture 6) really quickly.

The next candidates for automatic processing are the "spikes", which still remain on the object, but somehow do not belong to it.



Friday, September 19, 2008

Sandbox: Oriental Palace

Thursday, September 18, 2008

Sandbox: Agitated Swan

Wednesday, September 17, 2008

Sandbox: Orange Giant