Showing posts with label voronoi. Show all posts
Showing posts with label voronoi. Show all posts

Friday, January 7, 2011

Sunday, January 2, 2011

Skyscraper #4 - The Final

"When designing a building, you should find such an idea within, that makes you tremble before it." - Jože Plečnik

Monday, December 6, 2010

Tuesday, November 2, 2010

Skyscraper #2

Getting there... 3d voronoi + genetic algorithms -> my unique skyscraper design.

Wednesday, August 5, 2009

Skyscraper #1

It surely would be hell to build, but I assume that the irregular exoskeleton may prove to be a wind-cheating design. Of course, this is merely a speculation which should be put to the test.



Sunday, July 19, 2009

Skyscraper - Getting There!

Well, in the end, it’d have to be architecture. I decided to go for the skyscraper design, since the skyscraper has been the paramount challenge of architecture for more than a hundred years, and it still is.

So in the weeks ahead, I shall design – based on the stuff accumulated so far – a nice, somewhat surreal, skyscraper. What could be more fun?

Tuesday, June 2, 2009

Joints

Sunday, May 31, 2009

Sunday, May 17, 2009

Rise

Wednesday, May 6, 2009

Monday, April 13, 2009

Sunday, March 22, 2009

Saturday, February 14, 2009

Uebungen #2

Sunday, February 8, 2009

Sunday, December 7, 2008

Tools Improved

Today I added the possibility of simultaneously displaying both the Voronoi input points and the Voronoi graph in my software. In this way, I will understand the relationship between the Voronoi input and output in 3D space better.

Monday, December 1, 2008

Sunday, November 30, 2008

Saturday, November 29, 2008