
Friday, January 7, 2011
Sunday, January 2, 2011
Skyscraper #4 - The Final

Saturday, January 1, 2011
Monday, December 6, 2010
Saturday, August 15, 2009
Skyscraper Internals
Tuesday, August 11, 2009
Refining the Genotype
Wednesday, August 5, 2009
Skyscraper #1




Sunday, July 19, 2009
Skyscraper - Getting There!
So in the weeks ahead, I shall design – based on the stuff accumulated so far – a nice, somewhat surreal, skyscraper. What could be more fun?
Sunday, May 31, 2009
Wednesday, May 6, 2009
Sunday, November 23, 2008
The Basic Voronoi 3D Dilemma: Chaos and Order
Thursday, October 16, 2008
Thursday, October 2, 2008
Friday, August 8, 2008
Spotted: Beijing Water Cube
However, there is something interesting for me about these Games, and of course it's The Water Cube.I was stunned when I first saw the photos of the building - it was under construction and it was after my discovery of Voronoi diagrams. Mixed feelings flew through my veins. On the one hand, I was happy that something so similar to Voronoi was actually being built, and on such a large scale. On the other hand, I knew that most of the people, when they'd see my work, would say "Oh, you're doing a kind of bubble-building, just something like the Beijing Water Cube. Not very innovative."
Let's put the question of originality aside. The Water Cube is a fascinating building, it really looks like a bunch of bubbles, but it's geometry isn't based on Voronoi diagrams. I learned that the geometry behind is Weaire-Phelan structure.
Well, Voronoi, Steiner trees, Weaire-Phelan... it all looks the same - bubbles.
It's really brave to actually build that kind of architecture. I wonder how it will age. It's certainly a peak of today's engineering, maybe even one of the wonders of the new world; pitty it surely won't last as long as the old ones. They don't do these kind of wonders anymore :-)
Tuesday, July 15, 2008
My first Voronoi Genetic-house
![]() ![]() ![]() ![]() | This is the first example of all the stuff put together: my C# "interactive breeder" software, Qhull and Sketchup (for final eye-candy-type visualisation). This "house" (I suppose you wouldn't like to live it it) is the major milestone in my project. I'll do a lot of them in the days ahead to get some feeling about what works and what doesn't. Then I have to refine the genotype definition as well as phenotype development - morphogenesis. I am somewhat sorry that I won't have the time to implement all the ideas continually emerging at every step of my research. |
Saturday, July 12, 2008
The Interactive Voronoi
Friday, June 27, 2008
Spotted: Shape Evolution
Saturday, June 21, 2008
The Interactive Approach to Genetic Architecture
![]() ![]() ![]() ![]() ![]() | As discussed in Evolutionary Computing Applications in Architecture design, the genetic algorithm's fitness function could take into consideration three different aspects of architecture (structural integrity, functionality and aesthetic). 1. In my research, I will limit the fitness function to only one of the aspects. While the ultimate genetic algorithm for architectural design could and should include all three aspects, I strongly believe that each aspect should be studied first in a partial experiment. Combining different (Vitruvius') aspects in GA before each of them would be fully studied and understood, would only mess things up. I was somewhat disapointed that I won't be able to demonstrate "real" genetic algorithm processing with huge populations (several thousands subjects) and lots of (thousands of) generations. I even risk that the evolutional principle won't be achieved in such a small population (only 9 subjects!) and within relatively small number of generations (limited to duration of user interaction). But at this moment this is the only solution. The two decisions described earlier in this post, are certainly the right ones and I should proceed in this way. |












































